Concept Artist jobs
- Cruel Man StudioKowloon Bay, Kowloon
- Collaborate with the game development team to understand the game's concept, target audience, and desired user experience.
- ManulifeHong Kong
- Rapidly iterate initial concepts and designs, following concept testing.
- Support delivery squads with clarification and concept tweak as necessary.
- View all Manulife jobs in Hong Kong - Hong Kong jobs - 3d Creative Designer jobs in Hong Kong
- Salary Search: Concept Designer salaries in Hong Kong
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- ManulifeHong Kong
- Rapidly iterate initial concepts and designs, following concept testing.
- Support delivery squads with clarification and concept tweak as necessary.
- View all Manulife jobs in Hong Kong - Hong Kong jobs - 3d Creative Designer jobs in Hong Kong
- Salary Search: Concept Designer salaries in Hong Kong
- See popular questions & answers about Manulife
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Job Post Details
SENIOR CONCEPT ARTIST - job post
Location
Full job description
Responsibilities :
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Collaborate with the game development team to understand the game's concept, target audience, and desired user experience.
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Create intuitive and visually stunning user interfaces (UI) that align with the game's art style and enhance usability.
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Develop wireframes and user flows to effectively communicate UI/UX concepts and interactions.
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Design and create high-quality 3D game assets, including characters, environments, props, icons, and animations.
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Ensure that UI/UX designs are optimized for various platforms and devices, considering factors such as screen resolutions and aspect ratios.
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Collaborate with developers to implement and integrate UI/UX designs into the game engine, ensuring functionality and visual fidelity.
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Maintain a consistent visual style and brand identity throughout the game, adhering to established art direction and design guidelines.
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Stay up to date with industry trends and best practices in game UI/UX design, graphic design, and interactive design.
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Provide support to the development team on UI/UX best practices, design principles, and user-centered design methodologies.
Essential Skills and Experience :
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Passion for games and a deep understanding of various game genres, player preferences, and current industry trends.
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Proven experience as a game UI/UX designer or graphic designer in the gaming industry, with a strong portfolio showcasing your design skills and creative vision.
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Proficiency in industry-standard design and prototyping tools such as Adobe Creative Suite, Sketch, Figma, InVision, or similar software.
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Solid understanding of design principles, typography, color theory, layout, and composition.
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Strong UI/UX design skills, with a keen eye for detail and the ability to create visually appealing and user-friendly interfaces.
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Knowledge of user-centered design methodologies, usability principles, and user testing techniques.
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Familiarity with game development processes and an understanding of technical constraints and requirements for UI/UX integration.
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Excellent communication and collaboration skills, with the ability to effectively articulate design ideas and provide constructive feedback.
Responsibilities :
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Conceptualize stylized design to give best representation of the game and utilize 2D illustration skills to create mood paintings, character, environment and prop concepts.
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Research visual materials to help develop the contents of the game.
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Work closely with the Art Director to work on the visual style of the game.
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Work closely with the development team to help define and visualise the details within the characters/props and level
Essential Skills and Experience :
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Proficient in illustration and storytelling and demonstrates a strong eye for perspective, colour, lighting, mood and composition.
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Sharp sense of form, shape, silhouette, scale and surface materials.
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Able to work with individuals on the content creation team, to help shape in game assets.
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Effective communication skills with a teamwork oriented mindset.
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Able to create line sketches, paint-over, photobashing, where appropriate to efficiently deliver the ideas.
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Ability to use research and reference material, in support of idea generation, and problem solving.
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Knowledge of game development pipelines, and technical constraints related to art asset creation.
Additional Skills Preferred:
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Basic knowledge of 3D software packages