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    • Collaborate with the game development team to understand the game's concept, target audience, and desired user experience.
    • Rapidly iterate initial concepts and designs, following concept testing.
    • Support delivery squads with clarification and concept tweak as necessary.

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Job Post Details

SENIOR CONCEPT ARTIST - job post

Cruel Man Studio
Kowloon Bay, Kowloon
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Location

Kowloon Bay, Kowloon

Full job description

Responsibilities :

  • Collaborate with the game development team to understand the game's concept, target audience, and desired user experience.

  • Create intuitive and visually stunning user interfaces (UI) that align with the game's art style and enhance usability.

  • Develop wireframes and user flows to effectively communicate UI/UX concepts and interactions.

  • Design and create high-quality 3D game assets, including characters, environments, props, icons, and animations.

  • Ensure that UI/UX designs are optimized for various platforms and devices, considering factors such as screen resolutions and aspect ratios.

  • Collaborate with developers to implement and integrate UI/UX designs into the game engine, ensuring functionality and visual fidelity.

  • Maintain a consistent visual style and brand identity throughout the game, adhering to established art direction and design guidelines.

  • Stay up to date with industry trends and best practices in game UI/UX design, graphic design, and interactive design.

  • Provide support to the development team on UI/UX best practices, design principles, and user-centered design methodologies.


Essential Skills and Experience :

  • Passion for games and a deep understanding of various game genres, player preferences, and current industry trends.

  • Proven experience as a game UI/UX designer or graphic designer in the gaming industry, with a strong portfolio showcasing your design skills and creative vision.

  • Proficiency in industry-standard design and prototyping tools such as Adobe Creative Suite, Sketch, Figma, InVision, or similar software.

  • Solid understanding of design principles, typography, color theory, layout, and composition.

  • Strong UI/UX design skills, with a keen eye for detail and the ability to create visually appealing and user-friendly interfaces.

  • Knowledge of user-centered design methodologies, usability principles, and user testing techniques.

  • Familiarity with game development processes and an understanding of technical constraints and requirements for UI/UX integration.

  • Excellent communication and collaboration skills, with the ability to effectively articulate design ideas and provide constructive feedback.


Responsibilities :

  • Conceptualize stylized design to give best representation of the game and utilize 2D illustration skills to create mood paintings, character, environment and prop concepts.

  • Research visual materials to help develop the contents of the game.

  • Work closely with the Art Director to work on the visual style of the game.

  • Work closely with the development team to help define and visualise the details within the characters/props and level

Essential Skills and Experience :

  • Proficient in illustration and storytelling and demonstrates a strong eye for perspective, colour, lighting, mood and composition.

  • Sharp sense of form, shape, silhouette, scale and surface materials.

  • Able to work with individuals on the content creation team, to help shape in game assets.

  • Effective communication skills with a teamwork oriented mindset.

  • Able to create line sketches, paint-over, photobashing, where appropriate to efficiently deliver the ideas.

  • Ability to use research and reference material, in support of idea generation, and problem solving.

  • Knowledge of game development pipelines, and technical constraints related to art asset creation.

Additional Skills Preferred:

  • Basic knowledge of 3D software packages

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